Daniel Fine

media | projection | system

 design & integration

Digital Media, Projection Design & Technology for Theatre

Book

Co-Author

Role:

Outcomes/Dissemination:

March 2018:

Publication

Focal Press an imprint of Routledge

About:

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.

 

The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.

 

The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.

 

An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Author

Academia and Digital Media Design

Live Design International’s online magazine series, “What’s Trending in Education”

Part One published August 16, 2018

Part Two published August 21, 2018

Part Three published August 30, 2018

 

Author

Integrating Digital Media into Live Performance

Thirteen-part series

Howlround.com

2015 - 2017

This blog series offers a multi-disciplinary approach to achieve the best practices for collaboration in the creative and production process of incorporating digital media into live performance.

Sound and Media Design published January 13, 2017

Lighting and Media Design, Part 1 published September 6, 2016

Lighting and Media Design, Part 2 published November 8, 2016

 

Author

Ions 2+ Particle Generator App

Live Design International’s online magazine series, “What’s Trending in Software”

Published November 3, 2017

 

Author

Blog Series of Grad School Work

copyright 2020